Tuesday, June 22, 2004
So I suppose it had to spread to other disciplines, even English, and lead to its own conference.
Editors Sidney I. Dobrin, Cathlena Martin, and Laurie Taylor seek proposals for a new collection of original articles that address the use and place of space and ecology in video games. This collection will examine video games in terms of the spaces they create and use, the metaphors of space on which they rely, and the ecologies that they create within those spaces. This collection will address the significant intersections in terms of how and why video games construct space and ecology as they do, and in terms of how those constructions shape conceptions of both space and ecology.As someone who hung around the computer center at St. Anselm and Claremont looking for spare 110 baud modems to play D&D, this simply doesn't strike me as weird as it does Erin.
The editors seek proposals for innovative papers that explore the intersections between ecocriticism, theories of spatiality, and video games. Ecocriticism of video games straddles studying ecology as the Earth (or alternate world setting), nature, and land, while adding physical representation and experimentation through video game spaces and other technological spaces. These video games spaces create their own spatial practice through their representation and through the players' lived interaction with the gaming environments as constructed worlds. Video game spatial analysis comprises the created representation of space in the games, the players' experiences with those spaces, and the nuances by which those spaces are constructed and conveyed, including their portrayal of cultural norms for space and spatiality. In addition, the editors are looking for several papers that specifically address children's culture and education in terms of video games, space, and ecology.